![]() ![]() ![]() What it is is a lovely little pick-me-up that served as a source of comfort in a trying time. Castle of Illusion is not a perfect or even a great game. It keeps the game from wearing out its welcome. And with a wealth of new dialogue, narration and reorchestrated music, the game feels bigger and better than its 1990 counterpart in every way.Īll this for an experience that lasts just over 2 hours this is a very short adventure. The gameplay overhaul is superb, incorporating 2.5D and 3D platforming into a balanced, seamless experience that serves as a showcase of what a good platformer is like. The colours are vivid the backgrounds lively. The original game already had imaginative designs, but here they've been given new life. Easy examples include the Resident Evil remake, Tomb Raider Anniversary and Yakuza Kiwami. I love a certain type of video game remake: that which fully modernizes a classic while retaining - or enhancing - its original spirit. 2013's Castle of Illusion is a delightful platformer that's sure to be a fun romp for children and grown-ups alike. While pining for that same kind of ease today, I decided to give the remake a shot - gifted to me by a very dear friend. It was one of the last few games I got to play with the comfort and peace of mind that defined that winter for me. It was very comfortable save-scumming my way through the game with the magic of emulation, talking to a friend and thinking little about the future. The game is a remake of the original 1990 Sega Genesis video game of the same name, which was the first title in the Illusion series of Mickey Mouse video games. Last May, I played Castle of Illusion for the Sega Genesis: a cute, whimsical and wholly inoffensive platformer. Castle of Illusion Starring Mickey Mouse is a 2.5D platform game developed by Sega Studios Australia and published by Sega. While some argue that indie games now fulfill this role, I still long for the days when companies with better budgets, know-how, and resources could venture beyond the AAA, Games as a Service-oriented, Open World format. ![]() It's a product of a bygone era when big companies took risks by producing small and bite-sized games. The new OST by Grant Kirkhope retains the charm of the original, but I sometimes find it too 'epic,' perhaps missing the chiptune sounds.Ī simple yet effective addition is the free roam inside the castle, creating a nice atmosphere and giving more meaning to the collectibles in the stages. The only downside to this game is the occasional unclear platform collision, though these instances aren't too frequent. While the transitions to 3D movement are few, they're quite welcoming, prompting me to wonder what a full 3D platformer starring Mickey from this team would be like. A clear example of this can be seen in the boss battles. They've managed to develop the original ideas and themes without resorting to repetition or filler. Among the first 'reimagined' games that come to mind, this one is truly impressive. ![]()
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